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The game can currently display graphics on screen and move a cursor around.
What is the goal of this project?
Our aim is to develop an adventure story telling game engine, initialy for a system called Gamepark 32.
It will contain cursor movement, and should be able to read external "script" files.
What are high-level features you are sure to build?
Logical analysis of internal or external scripting.
What are the high-level assumptions or ground rules for the project?
- Anyone wanting to join the team will have to have knowledge of c and must know how to use the Gamepark SDK (or the Devkitadvance SDK modified for Gamepark Purposes).
- We will, or will not, consider certain functional areas like
internationalization, high security, concurrency, etc.
- Where would you go to try to find potential contibutors? We will find people on the board of gp32x and on efnet on the #gp32dev channel